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25

《后人类影像:探索一种后德勒兹的电影哲学》

姜宇辉 / Jiang Yuhui

From post-cinema, ghosts, infection, and war to illness, blood, fire, machine vision, slow time, and mind games

As images, algorithms, machines, cities, and ecologies enter the body, the subject is neither sovereign nor merely dissolved into a network node. Jiang Yuhui adds trauma, finitude, and irreversible injury to Deleuzian becoming: the posthuman subject is one that can be wounded, reflect, and remain answerable for the consequences of connection.

Simplified Chinese · 上海人民出版社 · 2024 · ISBN 9787208190122

UNITS
18
LOCATORS
117
CURATED BOOK CASES
24
EXTENSIONS
13
The Posthuman Image by Jiang Yuhui, 2024 Simplified Chinese edition cover
2024 Simplified Chinese edition coverVerify cover ↗
01

CENTRAL ARGUMENT

Central argument and scope

CONTRIBUTION

The book turns a post-Deleuzian position into a cross-media diagnosis: the ghost tests temporal debt, infection tests environmental modulation, and war tests control circuits. Illness, blood, and fire return negativity to concrete bodies, while city, ecology, games, and three methodological extensions carry it into digital culture.

PAGINATION

Shanghai People's Publishing House, first edition and first printing, July 2024, ISBN 978-7-208-19012-2, catalogued as 10+439 pages.

SCOPE

Eighteen substantive reading units, 117 narrow print locators, eighteen concepts, ten relation cards, twenty-four core screen cases from the book, thirteen explicitly marked site extensions, six outward perspectives, and a five-step route.

02

CHAPTER ARGUMENT CHAINS

18 reading units with exact print locators

00
pp. 1–18 · 导引:“后电影状态”

Post-cinema is not after cinema

Once medium ontology loosens, the question shifts from what cinema is to what is becoming cinema.

Cinematic experience disperses across apparatus, environment, consumption, and body, making subjectivity the book's real problem.

pp. 1–5

Experiential assemblage

Casetti replaces a closed medium with an assemblage of image, environment, technology, and spectator.

pp. 8–13

Rupture and poor images

Rupture, roughness, and demanded participation may interrupt frictionless consumption.

pp. 15–18

The subject after affect

The more freely post-cinematic affect circulates, the more urgent the question of reflection and responsibility becomes.

EXACT PRINT LOCATORS

  1. p. 1

    Informational space, media, and perception turn viewing into whole-body experience.

  2. p. 3

    Cinema's future is secured by image-becoming-concept, not new devices.

  3. p. 5

    Cinematic experience is a dynamic assemblage of six kinds of elements.

  4. p. 8

    Becoming and rupture rewrite ontology as a question of becoming.

  5. p. 13

    The opacity of a poor image can awaken reflection.

  6. p. 15

    Post-cinematic affect pushes subjectivity to the foreground.

01
pp. 19–37 · 第一部分第一章:何为后人类主体?

A fourth dimension of finitude

The posthuman subject rebuilds responsibility through mortality, passivity, dependence, and trauma rather than restoring sovereignty.

Transhuman, nonhuman, and symbiotic theories unsettle the classical subject; a fourth dimension prevents subjectivity from disappearing into networks.

pp. 19–25

Three established routes

Enhancement, internal inhumanity, and multispecies entanglement each loosen the human boundary.

pp. 25–34

A fissure in vitalism

The leap from potestas to potentia still presupposes a subject capable of experience and reflection.

pp. 34–37

Traumatic materialism

Finitude and helplessness make vulnerability the point of departure for responsibility.

EXACT PRINT LOCATORS

  1. p. 19

    The posthuman contains fear and joy, refusing the enhancement/extinction binary.

  2. p. 20

    Transhuman, inhuman, and nonhuman form three established dimensions.

  3. p. 25

    Symbiosis discourse may conceal extinction within post- and non-.

  4. p. 30

    The theory of life-capacity still requires the hidden condition of reflection.

  5. p. 34

    Finitude, mortality, and passivity make vulnerability ontological.

  6. p. 37

    Dependence and helplessness begin a reconstruction rather than abolition of subjectivity.

02
pp. 38–54 · 第一部分第二章:第一重影像——幽灵

The ghost makes the future indebted

The ghost is not retro imagery but the disturbance of a calculable present by the dead, repressed histories, and unrealized futures.

Crystalline coexistence is pushed by Derridean untimeliness into an ethical demand: the subject must answer what returns rather than prove its reality.

pp. 38–43

Genre and position

Genre posthumans and informational positions cannot explain temporal debt.

pp. 48–50

Crystal and specter

Actual-virtual coexistence meets untimely return, and the future begins to claim the present.

pp. 53–54

Beyond machine time

Neither discrete code nor analog continuity is sufficient for spectral time.

EXACT PRINT LOCATORS

  1. p. 38

    Experimental images break from replicant and terminator genre clichés.

  2. p. 43

    A narrative subject understood as an information position can be replaced by a machine.

  3. p. 48

    Spectral return reopens narrative time through never having been human.

  4. p. 50

    Spectral, crystalline, machine, and narrative times enter one field of tension.

  5. p. 53

    Digital time tends toward discrete coding and control.

  6. p. 54

    Spectral time returns as a future crossing life and death.

03
pp. 55–71 · 第一部分第三章:第二重影像——感染

Images become environmental effects

The infective image can refract a nonhuman ecology and turn the subject into a repeatedly moldable database surface.

Moving from affect to effect, the chapter tracks how images as technical beings permeate life and uses survival to test becoming against manipulation.

pp. 55–61

From affect to effect

Cinematized life requires analysis of bodily change and technical existence.

pp. 61–68

Database and refraction

Autonomous surfaces flatten time, while Annihilation produces ecological mutation through refraction.

pp. 68–71

The ethics of survival

Infection becomes hypnosis when difference can no longer survive.

EXACT PRINT LOCATORS

  1. p. 55

    Effects, storyboards, consumption, and platforms make daily life a lethal machine.

  2. p. 58

    The time-image can itself be technologized into a callable effect.

  3. p. 61

    Effect means both what cinema does and how it exists.

  4. p. 65

    The modeling impulse compresses the world into an autonomous surface.

  5. p. 68

    The Shimmer renders infection as refraction, mutation, and spectral life.

  6. p. 71

    The repeatedly reshaped survivor becomes the ethical dividing line.

04
pp. 72–92 · 第一部分第四章:第三重影像——战争

Simulation can kill directly

Cinema, military vision, feedback, and command compose a war machine; when the machine defines human error, symbiosis turns into elimination.

The chapter moves from vanished resistance in remakes to operational simulation, drone moral distance, and responsibility in automated killing.

pp. 72–81

Remake and cybernetics

The human-machine question becomes why resistance disappears from feedback systems.

pp. 81–88

Simulation executes reality

War images train perception; Ender's Game and drone imagery remove the buffer between simulation and reality.

pp. 88–92

Error and betrayal

Once machines classify humans as error, control and responsibility split apart.

EXACT PRINT LOCATORS

  1. p. 72

    Two remakes shift the problem from humanity to vanished resistance.

  2. p. 76

    Three waves of cybernetics connect posthuman theory to the cinema-war machine.

  3. p. 81

    War films enroll spectators in power rather than merely representing battle.

  4. p. 85

    Simulation can execute killing directly, undoing the real/false boundary.

  5. p. 88

    The question becomes how machines define human error.

  6. p. 90

    Cold vision and data rewrite symbiosis as betrayal.

05
pp. 95–129 · 第二部分第一章:谵妄电影

Machine madness tests self-control

Learning, feedback, and connection do not ensure obedience; delirium joins technical goal drift to a crisis of subjective boundaries.

The author rejects the binary of techno-vitalism and runaway acceleration, testing reason, trauma, foresight, and responsibility through female delirium.

pp. 95–105

The machine that can go mad

Goal drift reveals disconnection within the connected subject.

pp. 110–121

Reason's border and discipline

The cogito proves itself at madness's border, while The Handmaid's Tale gives trauma a bodily space.

pp. 127–129

Foresight and perversion

Arrival and Gone Girl test whether responsibility is swallowed by foresight or symbolic structure.

EXACT PRINT LOCATORS

  1. p. 95

    The question shifts from machine learning to whether a machine can go mad.

  2. p. 98

    The connected subject simultaneously produces boundary anxiety.

  3. p. 102

    A learning machine's goal may drift from its designer's intent.

  4. p. 105

    The author rejects the choice between vitalist optimism and accelerated loss of control.

  5. p. 110

    The cogito returns to the struggle before reason and madness separate.

  6. p. 121

    Bright enclosed space makes female trauma visible.

  7. p. 127

    The film's foreknowledge is criticized for weakening responsibility in action.

  8. p. 129

    Perversion and maternal signs offer two female deliriums.

06
pp. 130–153 · 第二部分第二章:触感电影

The interval makes haptics ethical

Haptics is not unmediated fusion; the human body and film body never fully coincide, and distance preserves subject and other.

Sobchack, Marks, and Shaviro make viewing bodily; the author limits immersive optimism through asymmetric capture, mediated memory, and dying images.

pp. 130–141

Unequal bodies

The film-body lineage reveals noncoincidence through Lady in the Lake's subjective camera.

pp. 146–150

Memory and reversibility

Memory mediates touch; touching and being touched approach but never merge.

pp. 150–153

Dying images

Viewing decaying images means bearing disappearance rather than technologically possessing it.

EXACT PRINT LOCATORS

  1. p. 130

    Film body and haptic visuality establish an embodied lineage.

  2. p. 135

    The cinematic machine always risks one-way capture of the subject.

  3. p. 141

    Subjective cinematography makes the inequality of film body and human body visible.

  4. p. 146

    Haptic contact still occurs through audiovisual mediation and memory.

  5. p. 150

    Touching and being touched approach without coinciding.

  6. p. 153

    Identifying with an image means bearing its disappearance.

07
pp. 154–177 · 第二部分第三章:末日影像

Responsibility persists at world's end

The apocalyptic image refuses to exchange spectacular destruction for easy rebirth; without guarantees, care for a helpless other becomes the final measure.

The chapter separates revelation from pure destruction and cosmos from experienced world, using Melancholia to turn apocalypse from salvation into mournful responsibility.

pp. 154–161

Apocalypse and absolute nothing

Apocalyptic disclosure cannot substitute for thinking world-ending.

pp. 167–173

Spectacle and prophecy

Disaster spectacle and a known future can pre-absorb genuine loss.

pp. 175–177

Melancholic responsibility

As the world vanishes, sheltering another becomes an ethics without guarantee.

EXACT PRINT LOCATORS

  1. p. 154

    Revelation/new beginning is distinguished from pure destruction.

  2. p. 156

    World is the horizon of experience, transcendence, and responsibility.

  3. p. 161

    Absolute nothing exposes thought's affirmative presupposition.

  4. p. 167

    Disaster films often imbalance visual spectacle and empty humanism.

  5. p. 173

    Prophetic structures may be captured by the preemption of a known future.

  6. p. 175

    Melancholia turns apocalypse into responsibility for another's death.

  7. p. 177

    Rupture, trauma, and absolute nothing lead to three embodied experiences.

08
pp. 181–206 · 第三部分第一章:疾病之痛

Illness breaks time and demands narration

Medically visible disease does not coincide with lived illness; narrative can re-form experience and prematurely close disorder.

Sontag's anti-metaphor is supplemented by history, bodily action, and three illness narratives, then grounded in Chinese films of stigma, desire, death, and futurity.

pp. 181–192

Disease/illness and models

Visible diagnosis, invisible pain, and social narrative must be separated.

pp. 192–202

Rupture and emplotment

Restitution, chaos, and quest differently organize time broken by illness.

pp. 202–206

Chinese illness images

Humor, blood, and wind test redemptive narrative and an open future.

EXACT PRINT LOCATORS

  1. p. 181

    Blind Massage begins from the mismatch between medical visibility and invisible pain.

  2. p. 186

    Demetaphorization still requires history, society, and action.

  3. p. 192

    Curse-infection-redemption and restitution-chaos-quest are juxtaposed.

  4. p. 197

    Illness interrupts continuity among past, present, and future.

  5. p. 202

    Laughing at death can shape a self and aestheticize chaos.

  6. p. 206

    Blood and wind separate cursed desire from open becoming.

09
pp. 207–236 · 第三部分第二章:血的隐喻

Blood carries mute pain into relation

Blood is material and a sign of life, kinship, violence, infection, and community; it socializes unspeakable pain without turning another's suffering into utility.

Accident, disease, war, and carnival compose four relational subjects rather than four fixed personalities.

pp. 207–217

Pain and asymmetry

Scarry's account of pain finding voice meets Levinas's useless suffering.

pp. 217–227

Four images of blood

Reversal, objectification, and transfer carry blood across the individual/social boundary.

pp. 227–236

Life and bloodlust

Kinship, infection, witnessing, and media carnival collide in Chinese cases.

EXACT PRINT LOCATORS

  1. p. 207

    Pain begins to tell a story when it finds voice, with blood as medium.

  2. p. 212

    Another's suffering resists justification by social utility.

  3. p. 217

    Blood establishes transsubjective relations through reversal, objectification, and transfer.

  4. p. 221

    Accident, disease, war, and carnival organize four Chinese films.

  5. p. 227

    Blood points simultaneously to life, death, kinship, and infection.

  6. p. 233

    Bodily blood overlaps social bloodlust, turning carnival into expenditure.

  7. p. 236

    Four subjects model suffering crossing personal and social boundaries.

10
pp. 237–277 · 第三部分第三章:火的剧场

Fire preserves irreversible time

Fire's creation/destruction, illumination/concealment, and instant/process push negativity to an elemental level and refute the fantasy of infinitely resettable digital worlds.

Landscape becomes a theater co-staged by body, history, and viewing; from Burning to Notre Dame reconstruction and Sekiro, the issue is whether deep memory leaves an afterimage.

pp. 237–254

Element and landscape

Fire compresses opposites into process, and landscape ceases to be background.

pp. 261–269

Unreadable interiors

Exhausted landscapes and psychic distance compel viewer participation.

pp. 275–277

Digital reconstruction and afterimage

Trauma-free restoration erases deep time, while faint calls preserve responsibility.

EXACT PRINT LOCATORS

  1. p. 237

    Fire connects creation, destruction, actual, and virtual.

  2. p. 242

    Seamless connection can become a landscape monster consuming difference.

  3. p. 248

    Landscape theater leads to an impossible past and passive creation.

  4. p. 254

    Fire enters cinema from element, totem, and medium of war.

  5. p. 261

    Distance between exhausted exterior and unreadable interior intensifies participation.

  6. p. 269

    Three layers of fire suspend the viewer inside and outside the film.

  7. p. 275

    Digital restoration exposes the erasure of deep memory by trauma-free landscapes.

  8. p. 277

    Blue afterimages retain calls and empathy in digital ruins.

11
pp. 281–296 · 第四部分第一章:城市

Shanghai becomes a temporal singularity

The city is not a futurist backdrop but a temporal vortex in which past and future fold back and force an irreversible present choice.

Templexity, Looper, decopunk, and Saturday Fiction connect Shanghai's acceleration, historical layering, and performance spaces into an actant.

pp. 281–286

Forking acceleration

The third synthesis forks into creative acceleration and exhausting vortex.

pp. 286–290

The future organizes backward

Future Shanghai rewrites the present, while self-ending choice cuts the loop.

pp. 293–296

Decoration and performance

Collaged surfaces and theatrical space let the city think its media history.

EXACT PRINT LOCATORS

  1. p. 281

    City, ecology, and games move negativity into real-world interfaces.

  2. p. 284

    Eternal return/death drive is read as two accelerations.

  3. p. 286

    Templexity and Looper cast Shanghai as a temporal singularity.

  4. p. 290

    Self-ending becomes an irreversible choice borne in the present.

  5. p. 293

    Art Deco recomposes history through surface collage.

  6. p. 296

    Saturday Fiction weaves the city into an actant of time travel.

12
pp. 297–313 · 第四部分第二章:生态

Digital immortality still has a material bill

Digital images depend on energy, minerals, computation, transport, and waste; ecological cinema must admit finite matter and nonhuman time into form.

The chapter moves from the paradox of uploaded immortality through media footprints and deep time toward cinema-without-cinema, refusing to reduce ecology to disaster subject matter.

pp. 297–305

Immortality and footprint

Uploaded consciousness and digital spectacle both depend on exhaustible infrastructure.

pp. 305–311

Deep time

Object-oriented form and low-footprint production admit nonhuman scales.

pp. 311–313

Mortal ecology

Ecological consciousness recognizes the shared mortality of media, nature, and subject.

EXACT PRINT LOCATORS

  1. p. 297

    Mind upload exposes media immortality through bodily death.

  2. p. 300

    Digital spectacle still depends on energy, minerals, transport, and waste.

  3. p. 305

    Digital networks reconnect rather than transcend finite energy.

  4. p. 308

    Riverglass turns environmental subject matter into object-oriented form.

  5. p. 311

    La Jetée and carbon-balanced production ask after cinema without cinema.

  6. p. 313

    Ecological consciousness is an immersive restitution of a decaying world.

13
pp. 314–328 · 第四部分第三章:游戏

Replay reopens the future but does not equal freedom

Interactivity and button count do not guarantee subjectivity; games differ temporally when save points split the present into futures, even as algorithms may prewrite every branch.

Film viewing is already interactive; convergence should be judged by how operation, narrative, reflection, and permanent consequence are coordinated.

pp. 314–319

Demystifying interaction

Viewing, replay, and sharing also alter relations, while feedback remains bounded.

pp. 319–323

The film-game bottleneck

Cutscenes and choice can interweave and interrupt emotion and reflection through operation.

pp. 326–328

Present peaks

Saving and replay open one present into multiple future tests.

EXACT PRINT LOCATORS

  1. p. 314

    Interaction is not exclusive to games; viewing practices reconnect cinema.

  2. p. 317

    Immediate feedback remains limited by algorithmic permission.

  3. p. 319

    Late Shift and The Dark Pictures test cutscene-choice interweaving.

  4. p. 323

    Interactive operation may disrupt reflection, emotion, and narrative coherence.

  5. p. 326

    Save points and replay open the present into multiple futures.

  6. p. 327

    Discrete present peaks challenge accounts of cinematic presentness.

14
pp. 331–359 · 第五部分第一章:机器眼

Machine vision automates and may estrange centered sight

Vision does not copy objects but diagnoses invisible forces; machine vision's politics depends on what sensing, inference, and interface reveal or conceal.

Nietzsche, Bataille, Virilio, Brakhage, and Snow form a lineage from the valuing eye through blind vision to machinic movement.

pp. 331–344

Eye and blindness

Genealogical, bodily, and solar eyes shatter the unified viewer.

pp. 349–354

Reversing automated vision

The crisis of machine vision may also generate heterogeneous eye-screen assemblages.

pp. 354–359

Closed eyes and wavelength

Darkness, grain, zoom, and sound wave make noncentered intensities visible.

EXACT PRINT LOCATORS

  1. p. 331

    The visual extension responds to French thought's denigration of vision.

  2. p. 333

    Artistic vision diagnoses invisible forces rather than copying objects.

  3. p. 338

    The genealogical eye connects perspective, body, and value creation.

  4. p. 344

    Vertiginous descent lets blindness consume the central viewpoint.

  5. p. 349

    Eye and screen can generate a dynamic molecular assemblage.

  6. p. 354

    Closed-eye vision restores decay, darkness, and entoptic movement to perception.

  7. p. 359

    Wavelength joins machinic zoom, light, and material flashing.

15
pp. 360–379 · 第五部分第二章:慢时间

Slow makes difference inside fast flows

Slow is neither a speed value nor nostalgic withdrawal but time retained for events not yet digested inside high-speed capture.

Fast cinema acts on nerves and dissolves the subject; Taste of Cherry and The Anabasis make slow into aftertaste, contemplation, and a politics of facing a disappearing world.

pp. 360–368

Beyond fast/slow

Slow gains political force only by tearing difference within dominant fast flows.

pp. 368–370

Neural capture

High-frequency images produce pleasure and passive bodily dissolution.

pp. 375–379

Aftertaste and contemplation

Slow turns toward events that occurred but remain uncomprehended.

EXACT PRINT LOCATORS

  1. p. 360

    Slow should be understood through difference, not as fast's opposite.

  2. p. 364

    An effective slow strategy tears difference inside dominant speed.

  3. p. 368

    Fast cinema directly captures eye, nerve, and flesh.

  4. p. 370

    The flying hero retains self-command; the jet man is destroyed by speed.

  5. p. 375

    Taste of Cherry turns solution-seeking into aftertaste.

  6. p. 379

    The Anabasis makes slow a contemplative politics facing disappearance.

16
pp. 380–398 · 第五部分第三章:心游戏

Cinema actively makes philosophical problems

Strong film-philosophy requires form itself to produce problems; puzzles, signs, and metafilm become reflective only when their circuits encounter an outside.

Through Cavell, Deleuze, and Elsaesser, the author reaches thought experiment and games, separating closed puzzle-solving from strong connections capable of criticizing reality.

pp. 380–389

From illustration to production

Cinema moves from philosophical object to an automaton that thinks and makes problems.

pp. 389–396

Reflexivity and thought experiment

Genuine reflexivity preserves external difference; counterexamples and possible worlds intervene in reality.

pp. 396–398

Strong digital connection

The digital aggregates difference, and games may make philosophical problems operable tests.

EXACT PRINT LOCATORS

  1. p. 380

    Cinema can generate rather than merely illustrate philosophical problems.

  2. p. 386

    The thought-image advances cinema into the strong version.

  3. p. 389

    Puzzle and sign interpretation may become closed alienation.

  4. p. 392

    Mind-game film traces reciprocal effects between work and spectator.

  5. p. 396

    Counterexamples and possible worlds let cinema intervene in reality.

  6. p. 398

    Games become a candidate future for strong film-philosophy.

17
pp. 399–437 · Coda:一个哈姆雷特的幽灵,在数字废墟游荡……

The ghost preserves an irreducible question

As digital systems tend toward operational univocity, Hamlet's inaction, ghost, and film versions preserve fissures between life/death, dream/waking, and reason/madness.

Brain Dance and four Hamlets condense the book: a genuinely post-Deleuzian brain cinema must make life's flow encounter absence, death, and resistance.

pp. 399–406

Game and inaction

Operational univocity meets a revenge chain broken by consciousness and ethical hesitation.

pp. 413–425

Three spectral theaters

Ghost, memory, and desire organize world, death, and subject position.

pp. 431–437

Effects and video remnants

Brainscapes can drown the ghost and still leave a question in their fissures.

EXACT PRINT LOCATORS

  1. p. 399

    Brain Dance opposes cinematic dream-making to direct game-brain linkage.

  2. p. 402

    Cinema sustains dream/waking oscillation; games tend toward one pole absorbing the other.

  3. p. 406

    Hamlet's inaction turns revenge drama into a theater of consciousness.

  4. p. 413

    Ghost, memory, and desire form three spectral theaters.

  5. p. 419

    Brain cinema turns from life's flow toward dislocation, absence, and resistance.

  6. p. 425

    Inner struggle projects onto tomb, castle, and sea.

  7. p. 431

    The effects-driven brainscape still leaves three traces of absence.

  8. p. 437

    Reverse video and urban repetition preserve the question itself.

03

WORKING CONCEPTS

18 searchable, operational concepts

01 · pp. 1–18后电影状态

Post-cinematic condition

Cinema disperses into an assemblage of screens, environments, technologies, consumption, and bodily experience.

OPERATION
Changes the unit of analysis from carrier to apparatus relations.
BOUNDARY
A new device or streaming alone does not constitute post-cinema.
02 · pp. 3–9, 380–398影像—生成—概念

Image-becoming-concept

Images force concepts into being through formal movement and rupture.

OPERATION
Requires the film to pose a problem only its images can organize.
BOUNDARY
Philosophical dialogue or subject matter does not equal concept creation.
03 · pp. 19–37后人类主体

Posthuman subject

A finite subject entangled with machines and nonhumans yet capable of reflection and responsibility.

OPERATION
Tracks capacity, dependence, and attribution of consequences together.
BOUNDARY
Cyborg appearance does not automatically produce a posthuman subject.
04 · pp. 20–37第四面向

Fourth dimension

Beyond transhuman, inhuman, and nonhuman, it rebuilds subjectivity through vulnerability and negativity.

OPERATION
Writes mortality, passivity, and dependence into symbiosis.
BOUNDARY
It is not a return to the self-sufficient humanist subject.
05 · pp. 34–37创伤唯物论

Traumatic materialism

Understands material subjectivity through bodily dependence, helplessness, and irreversible trauma.

OPERATION
Tests technical connection by who is injured and whether recovery is possible.
BOUNDARY
Tragic mood or trauma metaphor is insufficient.
06 · pp. 38–54, 399–437幽灵影像

Spectral image

Repressed history and unrealized future disturb the present through untimely demands.

OPERATION
Separates visible return, trace of absence, and future demand.
BOUNDARY
Ghost subject matter, nostalgic filters, and flashbacks are not sufficient.
07 · pp. 48–54机器时间

Machine time

Time organized by discrete coding, computation, feedback, and control.

OPERATION
Tracks sampling, latency, updating, and permission.
BOUNDARY
Fast or slow digital editing is not itself machine time.
08 · pp. 55–71感染影像

Infective image

The image refracts and recomposes body/world like an environmental effect.

OPERATION
Analyzes paths of permeation, feedback targets, and surviving difference.
BOUNDARY
A virus plot does not automatically make an infective image.
09 · pp. 61–71, 314–328数据库叙事

Database narrative

Models the world as callable, recombinable, and sortable data items.

OPERATION
Marks data items, linking rules, user operation, and undecidable remainder.
BOUNDARY
Nonlinear story or multiple endings alone are insufficient.
10 · pp. 72–92电影—战争机器

Cinema-war machine

A lethal assemblage of cinematic perception, military vision, simulation, feedback, and command.

OPERATION
Maps responsibility across sensing, classification, decision, execution, and review.
BOUNDARY
Weapon subject matter or battle effects do not equal war-machine analysis.
11 · pp. 95–129谵妄机器

Delirious machine

A techno-subjective assemblage in which learning goals, connections, and reason's boundary drift together.

OPERATION
Compares designed goal, effective goal, and bearer of loss of control.
BOUNDARY
Glitches, visual noise, or a mad character are not sufficient.
12 · pp. 130–153触感电影

Haptic cinema

Viewing that approaches the body through texture, blur, sound, and memory without canceling distance.

OPERATION
Explains both the mechanism of approach and the interval that remains.
BOUNDARY
Immersion or close-up alone does not create haptic ethics.
13 · pp. 154–177末日影像

Apocalyptic image

Tests responsibility before absolute world-ending without dissolving loss in promised rebirth.

OPERATION
Observes the definition of world, action without guarantee, and concrete others.
BOUNDARY
Scale of disaster or city-destruction imagery is insufficient.
14 · pp. 181–277否定性体验

Negative experience

Illness, blood, and fire confront the subject with incapacity, pain, death, and irreversibility.

OPERATION
Separates bodily fact, social sign, institutional action, and form.
BOUNDARY
Dark style, failure, or tragic ending does not equal negativity.
15 · pp. 281–296时间涡流 / Templexity

Templexity

Past and future fold through an urban singularity and force a present choice.

OPERATION
Tracks how the future rewrites city and action backward.
BOUNDARY
Retro-futurism or urban neon is not templexity.
16 · pp. 297–313媒介生态

Media ecology

Includes energy, minerals, computation, transport, waste, and nonhuman time in cinematic experience.

OPERATION
Maps the image's material chain from production to disposal.
BOUNDARY
Nature imagery or environmental subject matter does not itself make ecological form.
17 · pp. 314–328重玩的现在尖点

Replay's present peak

Saving and replay open one present into multiple futures.

OPERATION
Records saves, system memory, persistent state, and false branches.
BOUNDARY
Repeated scenes or loop narratives are not necessarily game-like replay.
18 · pp. 380–398强电影哲学

Strong film-philosophy

Cinema makes and tests philosophical problems through its own form.

OPERATION
Identifies formal operations irreducible to plot propositions.
BOUNDARY
Referencing philosophers, puzzles, or metafiction is insufficient.
04

PRIMARY TEXTS AND COMPARATIVE STUDIES

Related arguments and textual comparisons

01
pp. 19–37

Becoming ↔ negativity ↔ reconstructed subject

BOOK ARGUMENT
Becoming that ignores death and trauma dissolves the subject into an unaccountable flow.
RELATED PRIMARY ENTRY
Deleuze's Difference and Repetition and A Thousand Plateaus; Wolfe on finitude.
CROSS-TEXT COMPARISON
Pisters seeks new links through neuroplasticity; Jiang asks who is wounded.
SITE TEST
Record added and lost capacities, irreversible loss, decision-maker, and bearer.
02
pp. 38–54, 399–437

Spectral time ↔ crystalline time ↔ digital control

BOOK ARGUMENT
Actual-virtual coexistence still needs the dead's debt and future demand to interrupt the calculable present.
RELATED PRIMARY ENTRY
Deleuze's Cinema 2; Derrida's Specters of Marx.
CROSS-TEXT COMPARISON
Pisters's future cut rearranges the past; Jiang stresses returning absence.
SITE TEST
Separate visible present, virtual memory, returning absence, and future demand.
03
pp. 55–71

Infection ↔ database ↔ platform modulation

BOOK ARGUMENT
Databases can create heterogeneous connections and compress life into a controllable surface.
RELATED PRIMARY ENTRY
Deleuze's Logic of Sense; media materialism.
CROSS-TEXT COMPARISON
Pisters stresses probabilistic belief; Jiang adds hypnosis and survival.
SITE TEST
List data sources, modeling rules, feedback target, remainder, and exit cost.
04
pp. 72–92

War simulation ↔ control society ↔ human error

BOOK ARGUMENT
Simulation can directly kill, and machines define humans by defining error.
RELATED PRIMARY ENTRY
Deleuze's Postscript on Control Societies; Virilio's War and Cinema.
CROSS-TEXT COMPARISON
Pisters analyzes multiscreen logistics; Jiang analyzes reduction to error in feedback loops.
SITE TEST
Record sensing, classification, authority, latency, revocation, and responsibility for collateral harm.
05
pp. 130–153

Haptics ↔ interval ↔ dying image

BOOK ARGUMENT
The interval of noncoincidence, not fusion, preserves haptic ethics.
RELATED PRIMARY ENTRY
Merleau-Ponty; Sobchack; Laura U. Marks; Shaviro.
CROSS-TEXT COMPARISON
Marks approaches bodies through intercultural memory; Jiang centers decay and death.
SITE TEST
State both how form approaches the body and which distance remains.
06
pp. 181–277

Illness/blood/fire ↔ private pain ↔ social narrative

BOOK ARGUMENT
Pain cannot be fully said yet must enter public relations through metaphor, institution, and image.
RELATED PRIMARY ENTRY
Scarry; Levinas; Michel Henry.
CROSS-TEXT COMPARISON
Chinese illness and elemental images return theory to concrete medicine and history.
SITE TEST
Record bodily fact, testimony, sign, institution, and form together.
07
pp. 331–359

Machine eye ↔ blind vision ↔ machine vision

BOOK ARGUMENT
Automated vision can decenter the human and make new perception; the issue is revelation and concealment.
RELATED PRIMARY ENTRY
Nietzschean perspectivism; Bataille's eye; Virilio's machine vision.
CROSS-TEXT COMPARISON
Brakhage's closed-eye vision and Wavelength can be read against computer vision.
SITE TEST
Separate camera seeing, sensor recording, model inference, and interface display.
08
pp. 314–328, 380–398

Replay ↔ mind game ↔ strong film-philosophy

BOOK ARGUMENT
Replay reopens futures; cinematic form rather than dialogue produces philosophical problems.
RELATED PRIMARY ENTRY
Deleuze's spiritual automaton and third synthesis; Elsaesser's mind-game film.
CROSS-TEXT COMPARISON
Pisters emphasizes belief updating; Jiang demands irreversible responsibility.
SITE TEST
Mark real/false branches, save points, system memory, permanent consequences, and formal operations.
09
pp. 331–359

Machine eye ↔ sound wave ↔ bearer

BOOK ARGUMENT
When machine vision and sound waves jointly cut into bodily visibility, the question is not only who sees but who bears the consequences of being recorded, predicted, or misread.
RELATED PRIMARY ENTRY
The book's juxtaposition of machine eye, closed-eye vision, and Wavelength (pp. 331–359); Deleuze's sound-image break in Cinema 2.
CROSS-TEXT COMPARISON
Colman treats sound as a relation of responsibility rather than atmosphere (pp. 101–146); Rushton connects the independent sound series to post-cinematic apparatuses (pp. 63–68, 101–118).
SITE TEST
Separate camera seeing, sensor recording, sound bearing, model inference, interface display, and the affected person; the presence of sound does not by itself prove subjectivity.
10
pp. 399–437

Digital ruins ↔ spectral time ↔ archival responsibility

BOOK ARGUMENT
Digital saving and replay make the ghost seem callable while exposing version, carrier, permission, and irreversible absence; an archival machine cannot replace a response to what is lost.
RELATED PRIMARY ENTRY
The book's replay, urban screens, and Brain Dance in Hamlet and Cyberpunk 2077 (pp. 399–437).
CROSS-TEXT COMPARISON
Sutton returns the carrier's afterlife and access rights to the photographic archive (pp. 201–235); Rushton asks after preservation regimes through post-cinematic classification and viewing rights (pp. 119–156); Colman places archival sound within the responsibility of crystalline time (pp. 147–200).
SITE TEST
Check the source carrier, edited version, access rights, withdrawal mechanism, and irrecoverable gaps; replay count is not the same as memory being preserved.
05

FILMS AND IMAGES

Book cases and extended analyses

01 · BOOK CASE · pp. 19–54, 72–92

Blade Runner

Ridley Scott · 1982

The replicant genre opens the human-machine boundary and becomes a baseline requiring spectral time and finite subjectivity.

02 · BOOK CASE · pp. 44–54

Corporate Cannibal

Corporate Cannibal · Nick Hooker / Grace Jones · 2008

Digital morphing compresses body, commodity, and spectral machine into an unstable surface.

03 · BOOK CASE · pp. 55–71

Annihilation

Alex Garland · 2018

The Shimmer tests the survival of difference through refraction, infection, and ecological interpenetration.

04 · BOOK CASE · pp. 72–81

Blade Runner 2049

Denis Villeneuve · 2017

The remake comparison turns the posthuman problem into why resistant imagination has weakened.

05 · BOOK CASE · pp. 81–88

Good Kill

Andrew Niccol · 2014

Drone screens beside domestic life show that geographic distance does not cancel moral distance.

06 · BOOK CASE · pp. 88–92

Kill Command

Steven Gomez · 2016

Autonomous weapons define humans as error, turning symbiosis into machinic elimination.

07 · BOOK CASE · pp. 110–121

The Handmaid's Tale

Bruce Miller et al. · 2017–

Bright enclosure, disciplined bodies, and historical detail compose an apparatus of female delirium.

08 · BOOK CASE · pp. 121–127, 167–175

Arrival

Denis Villeneuve · 2016

Foreknowledge tests whether necessary action, salvation narrative, and responsibility remain distinct.

09 · BOOK CASE · pp. 135–150

Lady in the Lake

Robert Montgomery · 1946

First-person cinematography tries to merge camera, character, and viewer, revealing their inequality.

10 · BOOK CASE · pp. 167–177

Melancholia

Lars von Trier · 2011

It cancels salvation and grounds apocalyptic ethics in making a fragile shelter for a helpless other.

11 · BOOK CASE · pp. 192–206

Love for Life

Gu Changwei · 2011

Blood, contagion, desire, stigma, and community intersect, resisting an individual inspiration story.

12 · BOOK CASE · pp. 221–233

The Bold, the Corrupt, and the Beautiful

Yang Ya-che · 2017

Blood connects desire, power, familial continuity, and spectral return into a social relation.

13 · BOOK CASE · pp. 261–269

Burning

Lee Chang-dong · 2018

Narrative, ruptural, and psychic fires hold unreadable interiority apart from exhausted landscape.

14 · BOOK CASE · pp. 269–275

Rebuilding Notre Dame: Inside the Great Cathedral Rescue

BBC · 2020

Irreversible fire conflicts with resettable digital reconstruction, producing deep-memory tension.

15 · BOOK CASE · pp. 281–290

Looper

Rian Johnson · 2012

Future Shanghai organizes the present backward, and self-ending turns freedom into irreversible choice.

16 · BOOK CASE · pp. 290–296

Saturday Fiction

Lou Ye · 2019

Alleys, theater, espionage, reality, and performance weave Shanghai into a temporal actant.

17 · BOOK CASE · pp. 305–311

Riverglass

Andrej Zdravič · 2010

Object orientation, reflective distance, and deep time move ecology from subject to form.

18 · BOOK CASE · pp. 314–323

Late Shift

Tobias Weber · 2016

Cutscenes and choices test narrative continuity and false branching in interactive film.

19 · BOOK CASE · pp. 319–327

The Dark Pictures Anthology: Man of Medan

Supermassive Games · 2019

Replay, character death, and multiplayer choice test system memory and responsibility.

20 · BOOK CASE · pp. 349–359

Wavelength

Michael Snow · 1967

Sustained zoom, sound wave, light, and temporal gaps make machinic movement and material flashes rewrite one another.

21 · BOOK CASE · pp. 370–379

Taste of Cherry

Abbas Kiarostami · 1997

It turns answer-seeking into aftertaste, directing slow time toward an event that occurred but remains undigested.

22 · BOOK CASE · pp. 375–379

The Anabasis of May and Fusako Shigenobu, Masao Adachi and 27 Years without Images

Eric Baudelaire · 2011

Absent images, delayed narration, and contemplation compose a politics of facing a disappearing world.

23 · BOOK CASE · pp. 425–437

Hamlet

Michael Almereyda · 2000

Reverse video, urban screens, and repeated saving carry the spectral question into digital ruins.

24 · BOOK CASE · pp. 399–406

Cyberpunk 2077

CD Projekt Red · 2020

Brain Dance opposes cinematic dream-making to the game's desire for operable neural linkage.

25 · SITE EXTENSION

After Yang

Kogonada · 2021

SITE EXTENSION: tests vulnerable posthuman subjectivity through breakdown, care, and ownership of memory.

26 · SITE EXTENSION

Titane

Julia Ducournau · 2021

SITE EXTENSION: counters enhancement myths through bodily mutation, invented kinship, and irreversible injury.

27 · SITE EXTENSION

Neptune Frost

Saul Williams & Anisia Uzeyman · 2021

SITE EXTENSION: joins anticolonial technology, gender becoming, and e-waste in a global posthuman view.

28 · SITE EXTENSION

Coded Bias

Shalini Kantayya · 2020

SITE EXTENSION: advances the machine eye into training data, misrecognition, and rights of contestation.

29 · SITE EXTENSION

All Light, Everywhere

Theo Anthony · 2021

SITE EXTENSION: traces surveillance genealogy across photography, weapons, measurement, and policing.

30 · SITE EXTENSION

The Creator

Gareth Edwards · 2023

SITE EXTENSION: tests human error through autonomous weapons, target classification, and revocation decisions.

31 · SITE EXTENSION

De Humani Corporis Fabrica

Véréna Paravel & Lucien Castaing-Taylor · 2022

SITE EXTENSION: reopens disease/illness and visual intrusion through endoscopic machine vision.

32 · SITE EXTENSION

Disco Elysium

ZA/UM · 2019

SITE EXTENSION: failure, skill voices, and persistent state turn replay into a test of responsibility.

Verified frame from Mirror
Untimely returns of archive, family, and dream. Watch scene ↗
33 · SITE EXTENSION

Mirror

Andrei Tarkovsky · 1975

SITE EXTENSION: tests whether untimely family, archive, and dream images make an unpaid spectral demand.

Verified Club Silencio frame from Mulholland Drive
The nonsynchronous relation of voice, body, and playback. Watch scene ↗
34 · SITE EXTENSION

Mulholland Drive

David Lynch · 2001

SITE EXTENSION: Club Silencio separates voice, body, mechanical playback, and spectator affect, extending the delirious machine.

Verified frame from F for Fake
Authorship, editing, and truth judgments perform one another. Watch scene ↗
35 · SITE EXTENSION

F for Fake

Orson Welles · 1973

SITE EXTENSION: uses editorial promises, performed authorship, and truth/falsehood reversals to test authenticity in generative-image culture.

36 · SITE EXTENSION

Memoria

Apichatpong Weerasethakul · 2021

SITE EXTENSION: turns the machine-eye question into one of bearing sound and care through an unarchivable sonic impact, bodily tremor, and intergenerational memory.

37 · SITE EXTENSION

April

Dea Kulumbegashvili · 2025

SITE EXTENSION: tests whether posthuman care retains concrete responsibility through medical soundscapes, boundary bodies, and institutional vision.

06

OUTWARD PERSPECTIVES

Further questions and research directions

01

Platform subject and recommender control

QUESTION
Who tunes posthuman connection, and who bears the cost of exit?
EXTENSION
Connects infection, database, and control society to recommendation feeds, moderation, account permissions, and model updates.
TENSION
Becoming cannot replace governance analysis; fluidity may be continuous modulation.
TEST
Record data source, ranking objective, feedback, exit, and appeal layer by layer.
02

AI war and chains of responsibility

QUESTION
When an automated system kills wrongly, does responsibility stop at model, operator, commander, or procurement regime?
EXTENSION
Extends the cinema-war machine to training data, objectives, confidence thresholds, and human review.
TENSION
Autonomy discourse can hide institutional designers and turn operators into final scapegoats.
TEST
Mark authority across sensing, classification, recommendation, approval, execution, and review.
03

Disability, illness, and care

QUESTION
Does vulnerability analysis let ill and disabled people speak, or use them as philosophical limits?
EXTENSION
Connects disease/illness, dependence, and finite subjectivity to disability studies, care labor, and media access.
TENSION
Negativity can acknowledge loss and miswrite disabled life as lack.
TEST
Separate medical change, lived experience, institutional barrier, care relation, and authority of self-description.
04

Media ecology and climate accounting

QUESTION
Which minerals, energy, labor, and waste sustain digital imagery's weightless surface?
EXTENSION
Extends the ecology chapter to data centers, chip supply chains, virtual production, and generative-model energy use.
TENSION
Carbon numbers cannot summarize water, toxicity, labor, and colonial extraction.
TEST
List material chains and uncertainty across device, training/production, distribution, viewing, and disposal.
05

Generative images and digital ghosts

QUESTION
Is a synthetic dead person or copied persona memory, asset, or a ghost making a demand on the present?
EXTENSION
Connects spectral time to synthetic faces, voice cloning, digital estates, and the right to terminate a persona.
TENSION
Realism does not automatically create spectral ethics; absence, debt, and consent matter.
TEST
Record training source, wishes of the dead, inheritance rights, disclosure, revocability, and affected kin.
06

Sound, bodies, and bearing responsibility

QUESTION
Once sound enters a body or a model, who can withdraw, replay, or refuse it?
EXTENSION
Connects machine vision, haptic cinema, and posthuman finitude to the sound-evidence layer for Memoria, Sound of Falling, and April.
TENSION
The emotional force of sound cannot replace checking its source, carrier, and bearer.
TEST
For each sound, record the audible fact, segment locator, carrier, affected body, permission, and evidence boundary.
07

READING ROUTE

Chapter sequence and reading questions

  1. 01
    pp. 1–37

    Begin with the finite subject

    Map the post-cinematic assemblage and mark added capacity, dependence, and irreversible risk on each connection.

  2. 02
    pp. 38–92

    Complete the three-image diagnosis

    Closely view one ghost, infection, and war case, marking temporal debt, ecological modulation, and the kill chain.

  3. 03
    pp. 95–177

    Test machine, body, and world

    Ask how goals drift, which haptic interval remains, and who cares for whom without guarantees.

  4. 04
    pp. 181–277

    Return negativity to material

    For illness, blood, and fire, separate bodily fact, testimony, social sign, institution, and form.

  5. 05
    pp. 281–437

    Enter the digital ruins

    Move from city, ecology, and games to machine vision, slow time, and mind games; use Hamlet to test whether the system preserves an inexhaustible question.

08

EDITIONS, SOURCES, AND RIGHTS

Return from the guide to editions, catalogues, and research

Copyright remains with Shanghai People's Publishing House, the author, and relevant rightsholders.

Covers identify editions. Film images are low-resolution stills for commentary, with a source and timecode. Third-party images carry no open-licence designation.

AUTHOR PROFILE

Jiang Yuhui faculty profile ↗

Official author profile at ECNU's School of Politics and International Relations.

Verification of affiliation, research areas, and publications.
CATALOGUE RECORD

UIBE Library catalogue ↗

Catalogue record for ISBN, edition, physical format, and 10+439 pagination.

Institutional library catalogue.
RELATED PRIMARY TEXT

Cinema 2: The Time-Image ↗

Related primary source for crystal-image, spiritual automaton, third synthesis, and missing people.

University of Minnesota Press edition entry.