RESEARCH GUIDE · ATLAS CROSS-INDEX
Deleuze e i concetti del cinema
Which concepts does cinema generate for itself? How do movement, time, the virtual, modernity, falsehood, life, repetition, simulacrum, sadism, and chance form a continuous chain of problems?

CORE QUESTION
Which concepts does cinema generate for itself? How do movement, time, the virtual, modernity, falsehood, life, repetition, simulacrum, sadism, and chance form a continuous chain of problems?
CONTRIBUTION
Angelucci rereads Deleuze’s film philosophy through ten concepts. The first half moves through movement, time, the virtual, and modernity via Bergson and Nietzsche; the second develops falsehood, life, repetition, simulacrum, sadism, and chance through films by Raúl Ruiz and The Most Dangerous Game. The concepts arise from cinematic practice.
READING ROUTE
Read Movement, Time, Virtual, and Modernity in sequence to establish the philosophical structure of the Cinema books. Then turn to Falsehood, Life, and Repetition, and finish with Simulacrum, Sadism, and Chance to see how concrete films reshape each concept.
CONTINUE THROUGH THE ATLAS
Connect this book to concepts, chapters, films, and evidence
EDITIONS & ACCESS
Return from the argument to verifiable editions
Deleuze e i concetti del cinema
Italian · Quodlibet · 2012
ISBN 9788874624744Verify original edition- Deleuze and the Concepts of CinemaEdinburgh University Press · 2014 · Trans. Sarin Marchetti
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